Pervasive Games

نویسندگان

  • E. Pasher
  • Gabriel Bendersky
  • Hadas Raz
  • Silvia Gabrielli
چکیده

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Nowadays games are designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other nontraditional game venues. The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design. Game designers need to understand how to use the world as a game space, and both the challenges and advantages of doing so. In this edition of the EAI Endorsed Transactions on Serious Games, we present a special selection of high-quality papers presented at PERGAMES 2014, the First International Conference on Pervasive Games, held at LUISS Enlabs, Rome, on October 27th, 2014 as a co-located event with the IoT360 Summit of EAI. The articles are extended versions of the papers presented there and address topics related to the design and deployment of pervasive games for Ambient Assisted Living and post-stroke Rehabilitation scenarios.

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منابع مشابه

Distributed Technology-Sustained Pervasive Applications

Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with the rise of the Internet of Things (IoT), pervasive applications can be expected to move beyond games. This dissertation is requirements-and development-focu...

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Head Up Games: The Games of the Future Will Look More Like the Games of the Past

With the emergence of pervasive technology, pervasive games came into existence. Most are location-aware applications, played with a PDA or mobile phone. We argue that the interaction paradigm these games support, limits outdoor play that often involves spontaneous social interaction. This paper introduces a new genre of pervasive games we call Head Up Games. The paper describes these games and...

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Haptic Feedback in Pervasive Games

Physical interaction is a key aspect of pervasive games. Although physical affordances are exploited, games are missing certain kinds of feedbacks on the interface and/or interaction levels: Haptic feedback in pervasive games is still an open issue. This paper discusses feedback in pervasive games. To illustrate the ideas, our work on Haptic Airkanoid, an extension to Airkanoid, is presented. F...

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Understanding Pervasive Games for Purposes of Learning

Among the manifold of approaches to technology enhanced learning, game based learning is very attractive. In game based learning, the technological systems employed for the purpose of learning are digital games. Stand-alone serious games are rare. Games deployed for learning need to be embedded into suitable contexts. A particular approach promising from certain didactic perspectives and driven...

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Live Role-Playing Games: Implications for Pervasive Gaming

Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive games. Offering what can be regarded as the holy grail of interactive entertainment – the fully immersive experience – LRP games provide a tangible and distributed interface to a gaming activity that is emergent, improvised, colla...

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عنوان ژورنال:
  • EAI Endorsed Trans. Serious Games

دوره 1  شماره 

صفحات  -

تاریخ انتشار 2015